Combat can be waged on both land and sea, during which the game attempts to simulate real-world factors such as morale, discipline, varying unit types with associated strengths and weaknesses, competency of leaders, terrain, and supply lines. Espionage can also be employed against enemy states to claim their territory or incite rebellion in their provinces, along with other dubious ends. Diplomacy is a large aspect of the game, as creating alliances (or vassal states and tributaries), improving opinions, and preventing defensive coalitions are vital to a player's survival. The game is a sandbox environment while there is no strict rule on winning the game, the game of the player is over when the player's nation is removed, or annexed, from the map or the date reaches the year 1821. These nations range alphabetically from Aachen to Zuni. Players can choose to conquer the world by military might, become a colonial superpower, establish trade dominance, etc. The player does so through their choices as sovereign of their nation, and the spending of resources available to them: prestige, power projection, stability, gold (ducats), manpower, legitimacy for monarchies, republican tradition for republics, devotion for theocracies, horde unity for steppe nomads, meritocracy for celestial empires, and monarch power (administrative, diplomatic, and military). The gameplay requires the player to lead a nation by finding a balance of military, diplomacy, and economy. At the beginning of the game many provinces are considered "uncolonised" and are meant to represent possible land colonisable by other nations. Each of these provinces contribute to their country either positively or negatively, as provinces can both provide resources to a nation and serve as a point of unrest and rebellion. The game itself is an interactive map of the Earth divided into the provinces that compose nations. The game has been formed to begin historically, with events occurring when they did in history. It is a strategy game where players can control a nation from the Late Middle Ages through the early modern period (1444–1821), conducting trade, administration, diplomacy, colonization, and warfare. Over time, you can embrace national ideas that represent both your historic legacy and your ambitions for the future.įrom grand voyages of discovery to religious wars to revolutionary governments, the entire history of the early modern world waits for you to rewrite it in Europa Universalis IV.Europa Universalis IV is a 2013 grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Europa Universalis III (2007). Unlock new weapons, new buildings and new ship types. Plan for the future by spending monarch power wisely.Ī Scientific Revolution: Four hundred years of research into new ways of war, administration and trade are available. Experience rapid development under a skilled monarch only to see things slow down when a less competent heir takes over. Good Rulers Mean Good Times: Your nation’s pace of development will be heavily influenced by the person on the throne. Strike when your enemies are weak, using your armies to grab new land and new potential riches. War and Peace: Build alliances into iron bonds, cemented by royal marriage or play a flexible hand, keeping your options open. Discover and settle the New World, or resist European conquest.įill Your Pockets: Control the flow of trade by developing your trade power in key provinces, using ships and governmental policy to bring the wealth of the world to your own ports. Or, if you wish, start your game at any date in the span, with historical monarchs and other leaders.Įxperience history coming to life: Hundreds of dynamic historical events are yours to experience, from merely troubling civil wars to world changing moments like the Protestant Reformation. Choose from any of hundreds of nations and then rule up to the Age of Revolutions. Write a new history of the world and build an empire for the ages.ĭeep Historical Setting: Start before the Renaissance on a map of the world as it was then. Rule your land and dominate the world with unparalleled freedom, depth and historical accuracy. This classic grand strategy game gives you control of a nation through four dramatic centuries. Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |